At level twenty-four , you will open this skill. It is somewhat debated in its usefulness. Simply put, it will randomly shoot down a bolt of lightning that does moderate damage without the extremely high damage cavity that other Lightning Spells often suffer from a low minimum damage and high maximum damage , so this skill's damage is more predictable and steady. It can become a sizable amount of damage, but if you'd rather not, do not put a point in this skill.
I will assume you are, however, because I feel that one single point in a skill that is somewhat useful and self-maintaining after casting is not a waste. However, only put one single point in it, if you choose to. Energy Shield. At level twenty-four you will finally unlock Energy Shield.
At this point, only invest one single point in this skill and continue to pour points in to Lightning. We will get back to this later and discuss some finer points about it. Another short section done. We are now finished with the investment blocking for levels twenty-one through twenty-four. Next, we will move on to the last bit of the varied investment process, the levels leading up to level thirty, and after that we will discuss end-game skill investment and more.
The area of levels twenty-six through thirty will most likely cover your last travels in the Normal Difficulty mode, and additionally will most likely wrap-up your time in Act IV and perhaps even Act V , depending what all you skip or do not skip in the game. In any case, I will suggest for your time in Act IV that you invest heavily in at least Fire resistance- there is a lot of it in this act. Also make sure that you have a decently-geared mercenary at your side to hold off enemies while you blast them, which has been the case in the past, as well for this very reason, I highly recommend a melee mercenary , primarily one from Act II which boasts an aura- preferably the defensive one for your own gain as well as the longevity of your mercenary.
With that out of the way, we start the last stretches of our adventure with you around level twenty-six. At this point, you will want to continue cramming skill points in to Lightning until level thirty, at which point you will come across:.
Lightning Mastery. At level thirty you will finally unlock Lightning Mastery. This will obviously now become your focus for skill points until such time as it is mastered- each point will significantly increase your damage with all of your lightning-based spells.
And that's it- your last skill has been invested in in your last Lightning Spells Skill Tree skill. Read on to the next section, which will cover the rest of your point-distribution for the rest of the game if you are strictly following the guide after, of course, you have slain the Lord of Terror , himself.
Now it's time for the end-game build-up for skill point distribution. You can probably guess how this is going to go if you have been following along with the entire guide or if you've just been playing the game for a while. Essentially, we are now going to focus single-mindedly on synergies of your main attack skill, Lightning. So, without further adieu, this is my personally preferred way of handling the order of maxing out skills although it doesn't matter much how you get there so long as you do :.
Anything you would like to put skill points in to after this is completely your call if you have any left at this point, which I doubt you will. As mentioned before, the gear for this build can range from moderately to very expensive. That is the reason that Sorceress builds of this nature are often only common towards the end of a Ladder Season. As such, be willing to end up MFing or trading like crazy.
We will begin with your items, as opposed to your mercenary's items. Diablo Wiki. Diablo Wiki Explore. Main Page All Pages. Diablo III. Diablo II.
Diablo I. Gamepedia support Report a bad ad Help Wiki Contact us. Wiki Classes Story World Monsters. Diablo IV. Explore Wikis Community Central. Register Don't have an account? Energy Shield Lightning Sorceress by Seth. View source. History Talk 0. Make sure the relevant in-game settings are enabled. Filters updated for the current season are highlighted green. Older filters are highlighted red. Some tools are available on the Guides and Links page that may be useful when editing filters.
Filters contain rules for how items should be displayed in-game. Each rule has Conditions and Actions and follows this basic format:. The Conditions specify a set of conditions an item must satisfy, and Actions specify the actions taken when a matching item is found. If a line doesn't follow this format, it won't be considered a rule, which means it won't affect how items will be displayed in-game.
Filter rules are processed in-order from top to bottom. Items are displayed according to the Actions of the first rule whose Conditions they satisfy. In this way, rules that are higher than others have higher priority.
The simplest rule is one without any conditions or actions. Sans conditions, the rule will apply to all items. Sans actions, nothing will be displayed for those items. Items are shown by default. Many conditions refer to a single item or item group. These boolean conditions will be either true or false, depending on which item is being looked at. ItemDisplay[key]: hides keys they can still be purchased from merchants.
Value conditions typically refer to the value of a specific property on the item being looked at. If no operator is used between conditions, AND will be assumed. To make a rule apply to any item from within a group of conditions, use OR and parentheses.
Negation sometimes called the "NOT" operator makes conditions mean the opposite of what they would otherwise. To negate a condition, use "!
ID]: hides magic ethereal armor that is not identified. To shorten a name or change it entirely, write-out the new name instead. Text and keywords can be used together to add extra information, change parts of the name to be different colors, and more. See all keywords below. Items can be highlighted by adding spaces to either side of their name, so long as there is a keyword or non-space character between them and the edge of the name.
Whitespace surrounding the Actions of each rule gets removed prior to evaluation spaces first, followed by tabs , so tabs are often the best non-space character to use. This allows multiple rules to modify an item's appearance based on different conditions. These keywords change the color for subsequent text. LFG: short for "looking for group," a phrase that represents a player who is in search of a party.
See: 'ISO. The bypassing mechanic was removed in Patch 2. Leeching is still an appropriate term for players who join in at the last moment, trade in a Keystone, obtain the Blood Shards from the Rift Guardian, and promptly leave for another close-to-ending Nephalem Rift.
LMB: short for "left mouse button. Lollipop: refers to the set wand, " Chantodo's Will ," which is shaped very much like a lollipop see: 'Chant'. More Hidden Footprints! It is a nod to the Enchantress follower's lines in Act II: Shadows in the Desert, when the player seeks out the hidden cultist outposts. Loot: any item gear, gold, potions, tomes, gems, etc.
LS: short for "loot share" or the act of sharing and trading new item drops within a party. The stat completely loses its effects at level M6: stands for "Marauder 6-piece," or six pieces of the "Marauder" set example: Marauder's Spines. See: 'Sentry DH. Main: the player's primary character. Most of the hours spent, blood, sweat, tears, and sometimes money will be poured into the main character. See: 'Alt. Main stats are dexterity demon hunters and monks , intelligence witch doctors and wizards , and strength barbarians and crusaders.
Manti: short for " Manticore ," a high-tier legendary crossbow. Mats: short for "crafting materials" or just "materials. It has since lost its popularity in Reaper of Souls. MF: short for "magic find," a type of stat in the Diablo series that passively improves the chances of a rarer item to drop within the game.
MFD: short for " Marked for Death ," a demon hunter skill. MH: stands for "Main hand," or weapons that are placed in the primary weapon slot for dual-wielding characters see: DW'.
Also see: 'OH. It plays heavily in determining a player's defensive prowess. MLW: short for " Moonlight Ward ," a legendary amulet.
Mobs: essentially describes the different types of monsters and enemies the player encounters in the world of Diablo III. These can range from standard weak monsters to elite and champion varieties. See: 'e' and 'Trash mobs.
MOH: short for " Mantra of Healing ," an ability specific to monks. MoJ: short for " Mask of Jeram ," a witch doctor voodoo mask that is centerpiece for most pet builds. See: 'Zookeeper. Monk: a melee dexterity-based class in D3. Sometimes called a "monkey. It replaced Mantra of Evasion in Patch 2. MP: vanilla - short for "monster power," an in-game option that allows players to adjust game difficulty by raising or lowering monster health and damage. Ranges from 0 to 10, with 10 being the most difficult.
This feature was removed in Reaper of Souls. MS: short for "movement speed," a stat that is used by characters to gain faster mobility across the game world. Not to be confused with Microsoft.
MVPs are not Blizzard employees. As such, their posts will be highlighted in green as opposed to the Blizzard employees' blue. MW: short for " Magic Weapon ," an ability specific to wizards. Naked: refers to characters without any equipped gear. Nat: short for the "Natalya" set items example: Natalya's Embrace , more specifically the Natalya's Solace set, which mostly benefit dexterity-based classes. See: 'Legacy Nat's. Usually occurs when the consensus is that one of the aforementioned aspects is far stronger or more effective than intended.
See: 'OP. The term "nirvana" is used for when the monk reaches nirvana and can spam high damage spells in quick succession. NS: short for "non-Season" or non-Seasonal characters and games. OBO: vanilla - short for "or best offer," a term paired with selling items or auctioning items. Usually included by the seller in order to negotiate buyout prices with potential buyers. Wizard sources, witch doctor mojos, demon hunter quivers, and shields can also be referred to as off-hands.
The latter refers to forums and people who start topics or threads. OS: stands for "open socket," an item property that can roll on most helms, chest armor, pants, weapons, off-hands, and jewelry. It was replaced by " Harmony " in Patch 2. P : refers to Paragon level or shortened to "PL". Examples include "P12" for Paragon level 12, "P" for Paragon , etc.
See: 'Paragon. Not to be confused with the Pinpoint Armor rune see: 'PP'. Also see: 'EA. However, one Paragon Point will be awarded per level, which can be assigned to a variety of stats, such as vitality, critical hit chance, life percentage, resource cost reduction, etc.
Patch 2. It was a transitional patch bridging the original D3 with the expansion, Reaper of Souls. PE: short for " Pain Enhancer ," a legendary gem. Perma-: a prefix that is attached to various builds that indicate a "permanent" or near permanent effect. Examples include "permafreeze," a common way wizards focusing on various cold spells to continuously lock down enemies, "permastun," which a variety of classes can use, notably monks wielding the Sledge Fist weapon, "perma-Vault," which involves demon hunters running the Danetta's set see: 'Danetta's' with Hatred regeneration items to use Vault nonstop.
Pets: refers to summonable entities that serve the player's character. Most often affiliated with witch doctors, but can also be found with other classes like demon hunters and wizards.
Pineapple: refers to " The Fist of Az'Turrasq " due to its resemblance to the fruit. Pity Timer: refers to a system within Diablo III that virtually guarantees a legendary or set item drop sometimes called a "pity drop" for a player once he or she plays through an extended phase without seeing a legendary or set item drop in-game.
The exact timer is unknown, but has been mentioned by Blizzard officials on several occasions since Reaper of Souls' Beta. Once a legendary or set item does drop, the timer is reset. The timer is not affected by legendary items obtained through the blacksmith, Kadala and Horadric Caches and unique drops like Blacksmith plans do not count toward resetting the timer. PK: short for "player kill" or "player killer," which refers to the act of a player-controlled character killing or directly causing the death of another player-controlled character.
See: 'PVP. Pony Sader: refers to crusader builds that revolve around Phalanx - Stampede and Unrelenting Phalanx , a legendary crusader shield. Both helms shared high primary stats and attack speed. Andariel's Visage always came with critical hit chance, but Mempo had the chance to roll higher critical hit chance. Mempos always came with a socket, and Andariel's Visage could also roll a socket.
However, Mempo also came with high resistance and life bonus, which made it a better all-around helm. This changed in Patch 2. Can sometimes be used alongside "prepping," "prime" or "priming. Common uses for prepping include multiplayer Crypt Runs see: 'Crypt Run' and loot runs where players separate beforehand to "prepare" the Decaying Crypt, round up clusters of mobs in the Fields of Misery, the Weeping Hallow, and also weaken elite and champion packs in the Festering Woods.
Primary Stat: In the original Diablo III, this is an umbrella term for dexterity demon hunters and monks , intelligence witch doctors and wizards , and strength barbarians. However, with Patch 2. Each ability also has a coefficient hidden number that further alters the overall chance of the proc. See: 'Proc Coefficient. The coefficients determine how often a proc will take place in addition to any pre-existing effects of a spell.
The lower the proc coefficient, the less likely the bonus effect will take place. See: 'Proc. This method of bidding relies on computer-generated bids rather than human bids that must be manually inputted. For proxy bidding, one player simply has to place a bid higher than the current bid and let it sit in the system. Whenever another bidder comes in to make an offer, if the bid is lower than the first player's, the proxy bid will automatically increase the current bid to just higher than the new bid.
This will continue until someone comes along and bids higher than the highest existing proxy bid. For instance, Player A sees a Mempo with a bid of million gold and no buyout price. Little does he know, Player B already placed a bid of million gold on that same Mempo. Player A decides to offer million gold as his price. Player A can try again, and this time he places a bid of million gold. But again, the offer will be automatically rejected and pushed to million since Player B's million gold offer still stands.
Until Player A overtakes the million gold bid, he will always be outbid instantaneously. The goal for proxy bidding is to ensure that the bidding player does not pay more than he or she is willing to pay. In the scenario above, let's assume Player B placed the million gold bid because he is only willing to pay a maximum of million gold for the Mempo.
If someone overtakes the proxy bid, then Player B does not have to pay, but simply loses out on the auction item and gets the original million gold refund. See: 'Snipe. Nothing from the PTR server will transfer over to the live game. Developers are also free to manipulate the settings as the testing goes on in order to obtain more data.
PTV: short for " Pierce the Veil ," a passive ability specific to witch doctors. Pull Monk: refers to monks that build around the " Cyclone Strike " skill. These monks mainly serve a support role in group play. See: 'Vacuum Cleaner Monk.
Witch doctors in particular benefit from additional pickup yards given many of their abilities reach higher potentials with a higher pickup radius. PVE: short for "players vs. Represents crying or the act of complaining that seems like crying. Not to be confused with the Chinese instant messaging system. Quadfecta: a term used to describe items that have main stats, attack speed, critical hit chance, and critical hit damage.
See: 'Trifecta' and 'Quintfecta. Quintfecta: vanilla - sometimes just "quinfecta," a term used to describe items that have the combination of stats: for jewelry - average damage, main stats, attack speed, critical hit chance, and critical hit damage.
For gloves - primary stats, resist or vitality, attack speed, critical hit chance, and critical hit damage. These stat combinations are no longer possible for rare items upon the release of Patch 2. See: 'Trifecta' and 'Quadfecta. Usually results in deflammatory comments online or, in worst cases, physical violence. See: 'Rage quit. For example, people in Diablo 2 traded a full inventory of unidentified pelts druid helm that were coloured as a set for a high rune or a couple.
People gave you the materials and formula for a runeword so that you can make it yourself in your inventory, instead of them making it initially and trading the product to you. Because people are generous. A lot of people on this earth look to help others and one way they do that in video games is free loot.
Once again this will boost player interaction in ways you cannot even imagine. Completely unique experiences for both ends of the party. Feels good to give, and feels good to receive. Pure raw adrenaline and excitement. Trading takes time away from actually playing the game. I always enjoy playing through the game and finding valuable items is always more rewarding than trading for them, but simply having the ability to trade makes the overall experience so much more enjoyable.
The casual audience might enjoy short bursts of entertainment while the hardcore players might enjoy things that take time, skill, and knowledge. Which would mean this game is essentially a single player game for a lot of us.
An online single player game. How do you solve the problem with former D3 AH? Or the problem that D3 had and PoE has, that its hard to escape the feeling that you are playing to maximize your currency gain rather than find loot for your character. This has been said since the days of D3V, if you want full open trade, then support Solo Self Found mode!
Neither got what they wanted in the end, but traders came out worse. It basically just comes down to a lack of willpower to do it or I guess feeling like you need to have your name put up on a ladder of some kind for it. It seems like the greatest sin that these types of games could commit is making loot boring, given how much of the game revolves around it.
Want to improve your character? I have some great news for you. They hopefully will listen to feedback and add a self found only option too. Then you can have special status and everyone will know how pure you are. Funny that, when this game did have open trading you actually did have to do it, there was no other way to improve your character. Diablo 2 single player and Path of Exile SSF mode have no trade, but are playable and fun even for casuals. If trading is such an important thing for the Diablo series, then it should be designed in such a way that most of the playerbase can use it easily.
Yep not to compare D4 to PoE.
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